Season 11 hit at the worst possible time for anyone pretending they have a normal sleep schedule. One minute you're testing Sanctification tweaks, the next Azmodan's stomping around like he owns the place. And then you hear about the Mythic Prankster Sigil and everything else becomes background noise. If you're short on time, you'll probably end up looking at options like diablo4gold just to keep pace, because the hype is real: one consumable, one pretty average-feeling dungeon, and the end chest spits out five guaranteed Mythic Uniques. Five. It sounds like a joke until you're staring at those beams and your brain doesn't know what to do with itself.
Why People Keep Farming the Wrong Stuff
The weird part is how many players assume "harder" automatically means "better." You'll see folks grinding the nastiest content they can manage, sweating every pull, then wondering why their stash looks the same. This sigil doesn't reward heroics. It rewards repetition and the right target. You find out fast that chasing it the usual way turns into a morale drain. The name "Prankster" isn't cute—it's a warning. If you don't have a plan, you'll spend hours convincing yourself the next run is the one, then logging off annoyed.
The Normal Azmodan AFK Setup
The method that actually moved the needle for me was summoning Azmodan on World Tier 4 Normal, not Torment. Yeah, it feels backwards. But the drop rate for this specific item sure doesn't feel better on Torment, at least from what I tracked and what friends reported. The key detail people skip is the Azmodan Divine Gift: get it to rank 4 first, or you're basically fishing with no bait. Once that's done, summon him, clear the nearby trash so you don't get chipped down, and park near the pillars where pathing's less messy. Here's the cheesy bit: let Azmodan kill you once after you're set. It sounds dumb, but it can calm his aggro and buys you a longer idle window, which is the whole point of the "AFK" part.
If You Can't Stand AFK, Do This Instead
If sitting there watching your character get slapped around isn't your thing, Tormented Duriel rotations are the next clean option. You're not just hunting the sigil—you're also taking real swings at Mythics, so the time feels less wasted. The catch is the cost. Materials disappear fast, and group consistency matters more than people admit. One slow run turns into ten, and suddenly you're doing math you didn't want to do. That's why trade chat is full of desperate offers, and why some players choose to shortcut the grind by buying currency or items through services like eznpc when they'd rather spend their time actually playing than endlessly restocking mats.
